Difference between revisions of "Template:Important topics"

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'''[[Three-Angle Representations]]'''<br>
 
'''[[Three-Angle Representations]]'''<br>
Three angles are enough to describe the orientation of an object in three-dimensional space. But there are two different ways to define these angles, the notation of [[Euler angles]] and the [[Roll-Pitch-Yaw|Roll-Pitch-Yaw]] angles.  
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Three angles are enough to describe the orientation of an object in three-dimensional space. But there are two different ways to define these angles, the notation of [[Roll-Pitch-Yaw|Roll-Pitch-Yaw]] and of [[Euler angles]].  
 
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Revision as of 12:43, 6 May 2015

Verctorpartition.png

Vector algebra
This article gives a brief explanation of vectors and vector algebra. After a short introduction to vector algebra unit vectors and simple arithmetic operations are presented. Afterwards the dot product and the cross product are briefly explained.


Matrices.png

Matrices
This article gives a brief explanation of matrices and basic arithmetic algebra. After a brief introduction multiplication with a scalar and computing the transpose is described. Then the approaches for addition and multiplication of matrices to each other are presented. Conclusively the minors and cofactors and the determinant of a matrix are described.


Matrixinversion.png

Matrix inversion
After describing the preconditions for the existence of an inverse and its definition, two procedures to determine the inverse of a matrix, the Gauß-Jordan-Algorithm and the Adjugate Formula, are introduced and clarified by examples.


Transformationen.png

Transformations
In this article general transformations used in the context of robotics and the underlying mathematics are described. The two basic types of transformation are translation and rotation. To be able to apply all types of transformations by matrix multiplication, homogeneous coordinates are introduced. Based on the two basic transformations, combinations of transformations are possible. Additionaly a special matrix inversion method is presented for inverse transformation.


ThreeAngle.png

Three-Angle Representations
Three angles are enough to describe the orientation of an object in three-dimensional space. But there are two different ways to define these angles, the notation of Roll-Pitch-Yaw and of Euler angles.