Translation

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Translation1.png

Translation is the easiest kind of transformation. Translating a point q_0 means that it is shifted by a translation vector. So the translation vector \vec{\mathbf{p}} is added to the position vector \vec{\mathbf{q}}_0 of q_0. The position vector \vec{\mathbf{q}}_1 of the resulting transformed point q_1 is calculated as follows:


\vec{\mathbf{q}}_1=\vec{\mathbf{q}}_0+\vec{\mathbf{p}}

The figure on the right shows an example in two-dimensional space. In robotics usually three dimensions are regarded. Considering the particular components of the vectors, a translation looks as follows:


\left[\begin{array}{c}
x_1\\
y_1\\
z_1
\end{array}\right]=
\left[\begin{array}{c}
x_0\\
y_0\\
z_0
\end{array}\right]+
\left[\begin{array}{c}
p_x\\
p_y\\
p_z
\end{array}\right]=
\left[\begin{array}{c}
x_0+p_x\\
y_0+p_y\\
z_0+p_z
\end{array}\right]

For further information about vector addition and examples, please have a look at the article about simple arithmetic vector operations.