Difference between revisions of "Transformations"
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{{Navigation|before=[[Adjugate Formula]]|overview=[[Transformations]]|next=[[Translation]]}} | {{Navigation|before=[[Adjugate Formula]]|overview=[[Transformations]]|next=[[Translation]]}} | ||
− | In this article general transformations used in the context of robotics and the underlying mathematics are described. All types of transformations can be achieved by [[Multiplication of matrices|matrix multiplication]]. Basis is at first the multiplication of a vector | + | In this article general transformations used in the context of robotics and the underlying mathematics are described. |
+ | |||
+ | Transformations are applied to vectors or coordinates in vector notation, respectively. All types of transformations can be achieved by [[Multiplication of matrices|matrix multiplication]]. To transform a vector <math>\vec{\mathbf{p}}_0</math> to <math>\vec{\mathbf{p}}_1</math>, <math>\vec{\mathbf{p}}_0</math> has to be multilplied by the transformation matrix <math>\mathbf{T}</math>:<br/> | ||
+ | :<math> | ||
+ | \vec{\mathbf{p}}_1=\mathbf{T}\cdot\vec{\mathbf{p}}_0 | ||
+ | </math> | ||
+ | |||
+ | Basis is at first the multiplication of an identity matrix with a vector. The identity matrix corresponds to an empty transformation. So a multiplication with an identity matrix results in the original vector no matter how many dimensions the vector has. The following equations show this for two and three dimensions:<br/> | ||
:<math>\begin{align} | :<math>\begin{align} | ||
\vec{\mathbf{p}}_1&=&\mathbf{I}_2\cdot\vec{\mathbf{p}}_0&=& | \vec{\mathbf{p}}_1&=&\mathbf{I}_2\cdot\vec{\mathbf{p}}_0&=& | ||
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</math> | </math> | ||
− | The different types of transformations are presented in the following subarticles: | + | By modifying the components of the The different types of transformations are presented in the following subarticles: |
# [[Translation]] | # [[Translation]] |
Revision as of 14:32, 26 May 2014
← Back: Adjugate Formula | Overview: Transformations | Next: Translation → |
In this article general transformations used in the context of robotics and the underlying mathematics are described.
Transformations are applied to vectors or coordinates in vector notation, respectively. All types of transformations can be achieved by matrix multiplication. To transform a vector to , has to be multilplied by the transformation matrix :
Basis is at first the multiplication of an identity matrix with a vector. The identity matrix corresponds to an empty transformation. So a multiplication with an identity matrix results in the original vector no matter how many dimensions the vector has. The following equations show this for two and three dimensions:
By modifying the components of the The different types of transformations are presented in the following subarticles: