Difference between revisions of "Translation"
From Robotics
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For further information about vector addition and examples, please have a look at the article about [[Simple arithmetic operations|simple arithmetic vector operations]]. | For further information about vector addition and examples, please have a look at the article about [[Simple arithmetic operations|simple arithmetic vector operations]]. | ||
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[[Category:Transformations]] | [[Category:Transformations]] |
Latest revision as of 17:31, 24 November 2017
← Back: Transformations | Overview: Transformations | Next: Rotation → |
Translation is the easiest kind of transformation. Translating a point means that it is shifted by a translation vector. So the translation vector is added to the position vector of . The position vector of the resulting transformed point is calculated as follows:
The figure on the right shows an example in two-dimensional space. In robotics usually three dimensions are regarded. Considering the particular components of the vectors, a translation looks as follows:
For further information about vector addition and examples, please have a look at the article about simple arithmetic vector operations.