Difference between revisions of "Translation"
From Robotics
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\vec{\mathbf{p}_t}=\vec{\mathbf{p}}+\vec{\mathbf{t}} | \vec{\mathbf{p}_t}=\vec{\mathbf{p}}+\vec{\mathbf{t}} | ||
</math> | </math> | ||
+ | For further information about vector addition and examples, please have a look at the corresponding [[Vector addition|article]]. | ||
[[Category:Article]] | [[Category:Article]] | ||
[[Category:Transformations]] | [[Category:Transformations]] |
Revision as of 10:59, 26 May 2014
← Back: Transformations | Overview: Transformations | Next: Rotation → |
Translation is the easiest kind of transformation. Translating a point means that it is shifted by a translation vector. So the translation vector is added to the position vector of . The position vector of the resulting transformed point is calculated as follows:
For further information about vector addition and examples, please have a look at the corresponding article.