Difference between revisions of "Inverse transformation"
From Robotics
Line 11: | Line 11: | ||
\end{array}\right] | \end{array}\right] | ||
</math> | </math> | ||
− | Multiplication with <math>\mathbf{T}</math> corresponds to applying the rotation matrix <math>\mathbf{R}</math> first and then translating the coordinates by <math>\vec{\mathbf{p}}</math> | + | Multiplication with <math>\mathbf{T}</math> corresponds to applying the rotation matrix <math>\mathbf{R}</math> first and then translating the coordinates by <math>\vec{\mathbf{p}}</math>:<br/> |
+ | :<math> | ||
+ | \vec{\mathbf{q}}_1= | ||
+ | \mathbf{T} \cdot \vec{\mathbf{q}}_0 = | ||
+ | \mathbf{R}\cdot \vec{\mathbf{q}}_0 + \vec{\mathbf{p}} | ||
+ | </math> | ||
[[Category:Article]] | [[Category:Article]] | ||
[[Category:Transformations]] | [[Category:Transformations]] |
Revision as of 13:45, 17 June 2014
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A general homogeneous transformation matrix for three-dimensional space consists of a 3-by-3 rotation matrix and a 3-by-1 translation vector combined with the last row of the identity matrix:
Multiplication with corresponds to applying the rotation matrix first and then translating the coordinates by :