Difference between revisions of "Inverse transformation"

From Robotics
Jump to: navigation, search
Line 1: Line 1:
 
{{Navigation|before=[[Combinations of transformations]]|overview=[[Transformations]]|next=[[???]]}}
 
{{Navigation|before=[[Combinations of transformations]]|overview=[[Transformations]]|next=[[???]]}}
 +
 +
A general homogeneous transformation matrix <math>\mathbf{T}</math> for three-dimensional space consists of a 3-by-3 rotation matrix <math>\mathbf{R}</math> and a 3-by-1 translation vector <math>\vec{\mathbf{p}}</math> combined with the last row of the identity matrix:<br/>
 +
:<math>
 +
\mathbf{T}=
 +
\left[\begin{array}{ccc|c}
 +
&  &  &  \\
 +
& \mathbf{R} &  & \vec{\mathbf{p}}\\
 +
& & & \\ \hline
 +
0 & 0 & 0 & 1
 +
\end{array}\right]
 +
</math>
  
 
[[Category:Article]]
 
[[Category:Article]]
 
[[Category:Transformations]]
 
[[Category:Transformations]]

Revision as of 13:42, 17 June 2014

← Back: Combinations of transformations Overview: Transformations Next: ???

A general homogeneous transformation matrix \mathbf{T} for three-dimensional space consists of a 3-by-3 rotation matrix \mathbf{R} and a 3-by-1 translation vector \vec{\mathbf{p}} combined with the last row of the identity matrix:


\mathbf{T}=
\left[\begin{array}{ccc|c}
 &  &  &  \\ 
 & \mathbf{R} &  & \vec{\mathbf{p}}\\
 & & & \\ \hline
0 & 0 & 0 & 1
\end{array}\right]